Press

Press and company information

Everything a journalist, partner or program reviewer needs about Age of the Bible in one place. Last updated October 2026.

The short version

Age of the Bible is a Bible strategy game in the style of Clash of Clans. You build a village from the days of Genesis, train mighty warriors, go out against the ancient peoples of the text and read the passage behind every battle. Nobody fights other players, and nothing that gives power is for sale.

Play now: play.ageofthebible.com, in any browser, with no install.

Mission

Make a game a family can play together that leads back to Scripture. It must be fun on its own and faithful to the text: the miracle comes from God and is never a power the player buys, the heroes of faith only do what the text says, and every battle ends with its passage, linked to the full chapter on Midvash.

Founder and team

Neto Gregório, from Brazil, founded and directs the project. He also runs Midvash, a Bible site and app, which sponsors Age of the Bible. His daughters Sofia and Helena help make the game.

The game is built almost entirely with Claude Code: the founder directs AI agents that write the code, tests, site and store material, and every change is reviewed before it ships. One person, with agents, ships what usually takes a small studio.

Where we are today

The game is live and playable in the browser, in English and Portuguese, in the age of Genesis, with three enemy villages. The iPhone app is in TestFlight testing and the Android app is in Google Play internal testing. Clans, tribes, rankings, an age gate and an in-game shop are working. The site is in English, Spanish and Portuguese.

We do not publish player counts yet. Ask us for the latest numbers at the address below.

Technology

The whole product runs on Cloudflare: Workers for the game server and the site, a Durable Object for each village, D1 for accounts and rankings, R2 for game files and photos, Email Service for sign-in codes, and Workers Builds for automatic deploys. The game client is made with Godot 4 and exported to the web, iPhone and Android. Accounts use better-auth.

Claude Code is our main way of building: the same agents that write the game also write the tests and the site you are reading.

Business model

The in-game shop, the Caravan, sells gold for decorations and for convenience: skipping a wait, completing a resource, an extra builder. It never sells power: no victory, no strong warriors, no miracle, no blessing and no hero of faith. Players never fight each other, and there are no ads in the game.

Roadmap

Now: the age of Genesis, clans and rankings, browser play, iPhone and Android tests.

Next: public release on the App Store and Google Play, and the game in Spanish.

Then: the ages of the Conquest and the Kings, more peoples and heroes of faith, and Bible missions.

Press kit

Logo, game screenshots and key art, with the short text above, in one file: download the press kit (ZIP). The pictures may be used to write about Age of the Bible. Please credit “Age of the Bible”.

Bible quotations in the game are from the New Living Translation (English), the Nueva Traducción Viviente (Spanish) and the Nova Versão Transformadora (Portuguese).

Press contact

contact@ageofthebible.com. Write in English, Spanish or Portuguese. We answer within a few days.

Coming soon to iPhone and Android

  • Download on theApp Store Coming soon
  • Get it onGoogle Play Coming soon
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